How we rate
The Surf Level (1-7) is the heart of this site. Here's exactly what it means and how we use it.
The Surf Level (1-7)
Each level is defined by observable skills — wave size you routinely surf, boards you're comfortable on, maneuvers you can land, break types you're confident in. And each level is anchored against a real, named wave so the rating is portable across the surfing world.
First Timer
New to surfing or only tried once. Needs full instruction.
Anchor: Soft top in whitewater under a watchful coach. Day one of your trip.
Whitewater Beginner
Can pop up and ride broken waves toward shore on a soft-top.
Anchor: Waikiki on a small day. Banana Beach inside.
Green-Wave Beginner
Starting to catch unbroken waves and ride sideways down the face.
Anchor: Cowell's, Santa Cruz on a 2 ft day. Foz do Lizandro waist-high.
Intermediate
Catches green waves independently and rides both directions with basic control.
Anchor: Ericeira beach breaks on a clean 3 ft day. Weligama outside.
Advanced Intermediate
Reads waves, generates speed, and links basic turns.
Anchor: Uluwatu on a clean 3-4 ft day. Nosara on a head-high day.
Advanced
Turns off the bottom with drive, links it into a turn on the face, and makes the critical section.
Anchor: Pipeline on a 4 ft day. Bingin on a 5 ft day. Anchor Point overhead.
Expert
Comfortable in powerful, consequential surf and highly independent.
Anchor: Pipeline at 8 ft+. Padang on a real swell. Teahupoo. Mavericks.
The Surf Fit Score (0–100)
The 0–100 score is the precise version of your level, and it is what decides which level you end up on. Matching itself works on the level, not the score: given your Level 1–7 and a spot or camp's level range, we say whether the match is great, a stretch, or out of reach. (This page used to say matching was score-based. It never was — the score produces the level, and the level does the matching.)
Take the 2-minute quiz to find both your level and your score.
Spot grading
Every spot is tagged with three levels:
- Minimum safe. Below this, the wave is dangerous for that surfer.
- Best progression. The level for whom this wave most directly progresses ability.
- Maximum challenge. Above this, the wave stops challenging the surfer.
Each spot also carries a 0–100 difficulty score that combines wave size, paddle, hazards, takeoff steepness, and localism.
Camp grading
Camps inherit their level range from the spots they teach at, then we adjust based on coaching ratios, instructor certifications, and what the camp explicitly markets toward.
The daily surf call (1–5 stars)
Spots with live forecast data show a star call per day: a quick read of how good the waves look, calculated by us from three forecast figures — wave height, wave period, and wind speed. It is an estimate derived from model data (weather data by Open-Meteo.com, CC BY 4.0), not a measurement, and never a suitability or safety assessment — a five-star day at a heavy reef is still a heavy reef, and your level is a separate question the match card answers.
How the points add up, in full:
- Period (swell quality): under 8s scores 0, 8–10s scores 1, 10–13s scores 2, 13s and up scores 3.
- Height (rideable size): under 0.5m scores 0, 0.5–1m scores 1, 1–3m scores 2, over 3m scores 1 — very large open-ocean swell usually means fewer makeable waves, not more.
- Wind (surface): under 12km/h scores 2, 12–25km/h scores 1, 25–40km/h scores 0, over 40km/h scores −1. Unknown wind scores 1.
The total maps to stars: 0–1 → ★, 2 → ★★, 3–4 → ★★★, 5 → ★★★★, 6–7 → ★★★★★. Two overrides, both downward: under 0.3m is flat and scores one star whatever the period says, and wind over 40km/h caps the day at two stars. A day's star is its best daylight window (roughly 6am–8pm local), because “should I get in the car at some point today” is the question it answers.
What the score deliberately does not see: wind direction. Scoring offshore-vs-onshore needs the exact bearing each break faces, which we don't hold as reliable data — and a wrong offshore bonus would be worse than none. The forecast is also for an offshore model grid point, typically a few kilometres from the break; the spot page says how far.
How the matching works
We score the match between your level and a spot/camp's range:
- Great fit. Your score is in the spot's best-progression band.
- Push yourself. Your score is in range, but at the edge — choose lighter days.
- Not yet. Your score is below the minimum safe band. Pick somewhere else first.
- Below your level. The spot won't challenge you.
